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Decal technique from Star Citizen — polycount
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Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
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Decal technique from Star Citizen - Page 6 — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)